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Postby macksting » Thu Jul 16, 2009 12:50 am

One of my favoritist games evar, a paragon of the shmup genre. A few months ago, when bopping about online, I discovered that the game was released open source fairly recently.
I can't figure out where to find binaries just now, but I assure you it's worthwhile.

To whet your appetite, some text from the game's perfectly ignorable yet awesomesauce text dumps.
Mega SoundChair wrote:
Reference: Mega SoundChair

Sensors on your ship pick up the minute disturbances caused by sound-waves acting on the very fine particle streams in space, then amplify and filter the identified distortions which are then sent to your Mega SoundChair for playback. This is a consumer product which has been found to alleviate stress and panic in untrained pilots who began invading space with their own Star Yachts a number of years ago. It was found that when placed into silence, people would turn to music to alleviate the dread (and subsequent insanity) caused by being alone in space and unable to hear anything. This remedy was insufficient, however, since the music had several adverse side effects: It didn't make sense to the mind when you're watching meteors and other objects hurtling by, consumers couldn't hear messages broadcast to them, and people would get so wrapped up in the music they'd relax and wouldn't watch where they were going. This was an especially bad problem in the time before Automatic Guidance and Proximity Warning systems were refined. So, they decided to amplify what little sound was out there and solve the problem of the unending silence panic before there were no more Star Yachts to go around.

The Perils of Space-Fruit: wrote:ANONYMOUS TRANSMISSION
The Perils of Space-Fruit:

What in the universe is all this fruit doing flying around in outer-space?
It has long been the practice of ship captains to destroy other ships and
collect their protected food stores as a trophy, since most other matter is
generally incinerated.

So why do we do it? What makes some sentient life so insensible to pain and
suffering that we think picking up our victim's last meal is some sort of
great feat of skill? It may seem humourous to you, gentle readers, to see
flying mugs of ale, spinning oranges, and hurtling strawberries, but I see
the remains of the dead, the unfortunate souls whose lives were lost without
the benefit of scarfing down that last bit of replicated food.

I beseech thee, gentle reader, to think twice before reveling in such victory.
Where will this madness end? Trade values measured in fruit to replace
coins and gems? Perhaps someone will develop weapons of mass food destruction,
allowing you to hurtle foodstuffs at unwary victims. No! This cannot be
allowed to happen! Pray to Zinglon that he will free us from this vile threat!

Paid for by the benevolent members of the church of Zinglon.

SuperCarrot wrote:
The SuperCarrot FoodShip 9 is one of the most advanced edible fighters
ever produced. You can't go wrong with a Foodship!

Foodships are usually complemented by either the Hotdog Mustard-spread
Technology, or the dreaded SuperBanana Bombs.
Last edited by macksting on Thu Sep 17, 2009 9:21 pm, edited 1 time in total.
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Re: Tyrian

Postby Plasman » Sun Jul 19, 2009 10:23 pm

I went and had a look for this game myself, and found the Wikipedia entry. I also found this page, and this one too, and both of those look promising.

Free games are always good. Well, okay, not always, but at least you're getting what you paid for! ;]
If this last post seems ridiculous, please disregard it. Thank you. ;)
By the way I made two level packs for Boppin' in case anyone is interested... :oops:
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Re: Tyrian

Postby macksting » Fri Jul 24, 2009 9:49 am

I agree with the sentiment: It is always good when a good game is free!
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