#234 - Diaphragm


Kaye Haychold's ambitious plan

Re: #234 - Diaphragm

Postby Wizard CaT » Mon Jan 21, 2008 6:47 pm

Jennifer Diane Reitz wrote:
RaharuAharu wrote:I think I understand how to read them after looking at the link, but what are portal panels.


Portal panels are from the game Portal, a part of the Orange Box
http://www.whatistheorangebox.com/ from Valve, which also includes the latest Half Life game. (There are five games in the Orange Box)

This is what a panel looks like in-game
Image

Basically, Portal is a first person puzzle game. A... FPP, if you will.

You have no weapons, rather you have a tool, a handheld portal device. The device emits hyperspace portals, which link through a higher dimension. In the game, you are a test subject named Chell Johnson, and your job is to successfully traverse 19 test chambers to test out this portal device. During your test run, you are kept company by the voice of a sapient A.I. named GLaDOS, who is just as nice as can be. At the end of the test, you get cake! It's a wonderful game, and I think arguably one of the three best games of 2007. It also has the best ending song, basically ever.

At the beginning of each test chamber, you will see a panel. When it lights up, it displays a series of icons, some clear, and some greyed out. The greyed out icons are not valid for this room, but the dark, clear icons are clues which indicate hazards or conditions of that test room.

My UJ Portal Panels are useful for stating what you thought was present, or absent, in any given comic. Or at least, that was the idea when I made them. They are also a testimony to my love of the Weighted Companion Cube.


Yawn yawn yawn! The correct answer is we need to burn people at the stake who have not played Portal yet.

Or make them play Portal. But definitely one OR the other.
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Re: #234 - Diaphragm

Postby Monocheres » Mon Jan 21, 2008 7:19 pm

RaharuAharu wrote:@,@ This one has my brain in knots.

0-0 Strange_Person, and Alikat...I summon you! Explain what has happend here.


Hi Raharu,

strange_person did a good job explaining what just happened to the team.

See also some of my previous posts (and a reply by Jenny) in the old forum: here, here, here, and here.

I came up with an analogy of a 3D person interacting with a continuum of alternate 2D Planiverses, that sort of approximates what's going on with a 4D Krawlni interacting with a continuum of alternate 3D Trysilmaistans. Jenny's reply gives it an interesting further twist explaining why the Krawlni is like a downed fighter pilot lost in a tropical jungle.
Last edited by Monocheres on Mon Jan 21, 2008 8:40 pm, edited 1 time in total.
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Re: #234 - Diaphragm

Postby Monocheres » Mon Jan 21, 2008 7:26 pm

SilverFeathers wrote:Would I be beaten to death with a lump hammer if I commented that boneless-Vola looks like an deflated love doll?


VIRTUE: Um ... would you like to be beaten to death with a lump hammer? Such... wonder...
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Re: #234 - Diaphragm

Postby RaharuAharu » Mon Jan 21, 2008 9:45 pm

0-0

Ah, I was aware of portal, but not having played it yet, I knew nothing of the portal panels.
I really like how you put your own twist on them, slightly smaller ones sure be part of the optional stickers along with the big jellies for sure!
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Re: #234 - Diaphragm

Postby Wizard CaT » Mon Jan 21, 2008 11:32 pm

RaharuAharu wrote:0-0

Ah, I was aware of portal, but not having played it yet, I knew nothing of the portal panels.
I really like how you put your own twist on them, slightly smaller ones sure be part of the optional stickers along with the big jellies for sure!


Rawr, play Portal!
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Re: #234 - Diaphragm

Postby SilverFeathers » Tue Jan 22, 2008 1:38 am

Monocheres wrote:
SilverFeathers wrote:Would I be beaten to death with a lump hammer if I commented that boneless-Vola looks like an deflated love doll?


VIRTUE: Um ... would you like to be beaten to death with a lump hammer? Such... wonder...


Hmmm... no. I think that would ruin my feathers. But she still looks like a floppy love doll.

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Re: #234 - Diaphragm

Postby Mitsukara » Tue Jan 22, 2008 11:57 pm

Heliotrope's omnipitor will wind up in Vola's former body!
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Re: #234 - Diaphragm

Postby NMcCoy » Wed Jan 23, 2008 5:13 am

Jennifer Diane Reitz wrote:They are also a testimony to my love of the Weighted Companion Cube.

Is your love for said convex regular polyhedron Platonic?
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strange_person wrote:The underlying problem is that people in sufficiently hostile and/or chaotic circumstances drift back toward the R-type reproduction strategy.
They...collect colored orbs to influence the development of their somewhat-detachable attack pod?
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Re: #234 - Diaphragm

Postby Monocheres » Wed Jan 23, 2008 3:26 pm

Jennifer Diane Reitz wrote:They are also a testimony to my love of the Weighted Companion Cube.


Not to be hyperbolic, but I quite fancy a right-angled dodecahedron as a companion...
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Re: #234 - Diaphragm

Postby Alfador » Wed Jan 23, 2008 7:03 pm

Jennifer Diane Reitz wrote:Image

This was my goal with #234 - Diapghram.

Oh, and by the way, there is a full set of these at
http://www.pasteldefender.com/ujportalpanels.html
for anyone to use.


AWESOME!!!

TRULY!!

Also, there are four combinations missing:
1) Clever + Horrifying
2) Endearing + Horrifying
3) Provoking + Endearing + Horrifying
4) Clever + Endearing + Horrifying

I noticed something was up because there were only twelve, while if you look at the number of possible states for each panel (2) and the number of panels (4) it's clear how many there ought to be, including all-on and all-off (2^4 = 16). MATH NERD TO THE RESCUUUUUUE!!

Caveat: These combinations may have been left out INTENTIONALLY. ;) I notice that all of them involve Texto, who unlike the Companion Cube can speak and may threaten to stab you.
Arf! *wagwagwag*
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Re: #234 - Diaphragm

Postby SilverFeathers » Thu Jan 24, 2008 2:34 am

Alfador wrote:Also, there are four combinations missing:
1) Clever + Horrifying
2) Endearing + Horrifying
3) Provoking + Endearing + Horrifying
4) Clever + Endearing + Horrifying

Caveat: These combinations may have been left out INTENTIONALLY. ;) I notice that all of them involve Texto, who unlike the Companion Cube can speak and may threaten to stab you.


*dips Alfador in egg batter and fires up the wok...*

I can think of many things that could fall into all four categories. More than one of which may spawn something if one is not careful.

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Re: #234 - Diaphragm

Postby Alfador » Thu Jan 24, 2008 8:02 pm

SilverFeathers wrote:
Alfador wrote:Also, there are four combinations missing:
1) Clever + Horrifying
2) Endearing + Horrifying
3) Provoking + Endearing + Horrifying
4) Clever + Endearing + Horrifying

Caveat: These combinations may have been left out INTENTIONALLY. ;) I notice that all of them involve Texto, who unlike the Companion Cube can speak and may threaten to stab you.


*dips Alfador in egg batter and fires up the wok...*

I can think of many things that could fall into all four categories. More than one of which may spawn something if one is not careful.

Image


Hooray! *tails wag in anticipation of cooking into a tasty treat*
Arf! *wagwagwag*
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Re: #234 - Diaphragm

Postby SilverFeathers » Fri Jan 25, 2008 1:15 am

Alfador wrote:Hooray! *tails wag in anticipation of cooking into a tasty treat*


*looks baffled for a moment by willing food.... then continues to cook Alfador, singing chirpilly*

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Re: #234 - Diaphragm

Postby Monocheres » Fri Jan 25, 2008 4:39 pm

SilverFeathers wrote:
Alfador wrote:Hooray! *tails wag in anticipation of cooking into a tasty treat*


*looks baffled for a moment by willing food.... then continues to cook Alfador, singing chirpilly*


*shakes his head in amazement*

Sounds like we've got a case of Ameglian Major Mad Cow here ... Well, even I can only do so much ...
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Re: #234 - Diaphragm

Postby SilverFeathers » Sat Jan 26, 2008 3:54 am

*sets up a large platter and lays out Alfador Tempura for everyone to enjoy* SKEEK!
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Re: #234 - Diaphragm

Postby Tychomonger » Sat Jan 26, 2008 10:17 am

Ooo! I love tempura! Ill make some miso soup to go with it!
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Re: #234 - Diaphragm

Postby Monocheres » Sat Jan 26, 2008 10:30 am

*suspicious, investigates the tempura platter, discovers all the crispy tubes of fried batter contain ... air?*

Heh ... crafty little fox ...
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Re: #234 - Diaphragm

Postby Iustinus » Sat Jan 26, 2008 12:15 pm

Aw, how endearing, yet horrifying!
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Re: #234 - Diaphragm

Postby Pismire » Sat Jan 26, 2008 4:08 pm

Um, Jen, I think you mean "Ribs allow you to breathe".

I remember that as a child I thought that if we didn't have any bones we could be like Barbapapa (which I had forgotten about until now).
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Re: #234 - Diaphragm

Postby Alfador » Sun Jan 27, 2008 9:54 am

Monocheres wrote:*suspicious, investigates the tempura platter, discovers all the crispy tubes of fried batter contain ... air?*

Heh ... crafty little fox ...


What? Oh no! *gets back into the tubes* It was only a short break, I swear! *toony disembodied eyes blink innocently from atop two of the tempura tubes*
Arf! *wagwagwag*
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