Jennifer Diane Reitz wrote:RaharuAharu wrote:I think I understand how to read them after looking at the link, but what are portal panels.
Portal panels are from the game Portal, a part of the Orange Box
http://www.whatistheorangebox.com/ from Valve, which also includes the latest Half Life game. (There are five games in the Orange Box)
This is what a panel looks like in-game
Basically, Portal is a first person puzzle game. A... FPP, if you will.
You have no weapons, rather you have a tool, a handheld portal device. The device emits hyperspace portals, which link through a higher dimension. In the game, you are a test subject named Chell Johnson, and your job is to successfully traverse 19 test chambers to test out this portal device. During your test run, you are kept company by the voice of a sapient A.I. named GLaDOS, who is just as nice as can be. At the end of the test, you get cake! It's a wonderful game, and I think arguably one of the three best games of 2007. It also has the best ending song, basically ever.
At the beginning of each test chamber, you will see a panel. When it lights up, it displays a series of icons, some clear, and some greyed out. The greyed out icons are not valid for this room, but the dark, clear icons are clues which indicate hazards or conditions of that test room.
My UJ Portal Panels are useful for stating what you thought was present, or absent, in any given comic. Or at least, that was the idea when I made them. They are also a testimony to my love of the Weighted Companion Cube.
Yawn yawn yawn! The correct answer is we need to burn people at the stake who have not played Portal yet.
Or make them play Portal. But definitely one OR the other.